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- Our Books -

American War of Independence 

 

The war that started a new nation after eight long years. These rules will guide you through taking command of British, American, German or Indian units. You will be the leader in command of companies, battalions and brigades on the tabletop. No matter the scale of your miniatures, these rules will quickly get you playing. Based on a three phase turn, each unit spends action points to maneuver and fight across the tabletop. Using D10's for shooting, melee, and moral, you can play a game within four hours.

 

Regimental Rules using ten and six sided dice.  

 

Miniatures, Terrian & Dice are not included.

American Civil War

In Development

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Brother vs Brother in a war that spanned across four aprils. This rule book will focus on a three phase turn where each unit spends action points to maneuver and fight across the tabletop.

 

Regimental Rules using ten and six sided dice.

The War of 1812 Scenerio Book

In Development

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This scenerio book will provide details to play out ten land battles for the War of 1812. Battle of Queenston Heights, French Town, Thames, Chatauqua, Chrysler's Farm, Horseshoe Bend, Chippewa, Lundy's Lane, Bladensburg, and New Orleans. 

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This is a supplement book for The American War of Independence Rule Book. 

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American Pony Wars

In Development

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The Pony Wars of the American West was the longest war the American Government had been involved with. With this rule book you can command squads, platoons and companies of American Infantry & Cavalry stationed in the western territories. Or, lead your Indian war party against those who are trespassing on your peoples land. 

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